AES+F GROUP|Russia “Inverso Mundus”, 2015
In the multi-channel video installation INVERSE MUNDUS by Russian artists AES + F GROUP (Tatiana Arzamasova, Lev Evzovich, Evgeny Sviatsky and Vladimir Fridkes), the work is inspired by a subject of popular Renaissance engravings and prints “World Upside Down”, known since the 16th century. These engravings contain demons, chimeras, fish flying through the sky and death itself, variously with a scythe or in the mask of a plague doctor. The title of the work, Inverso – both an Italian “reverse, the opposite” and the Old Italian “poetry,” and Mundus – the Latin “world,” hints at a reinterpretation of reality, a poetic vision. In their interpretation, the absurdist scenes from the medieval carnival appear as episodes of contemporary life in a multichannel video installation. Characters act out scenes of absurd social utopias and exchange masks, morphing from beggars to rich men, from policemen to thieves. Metrosexual street-cleaners are showering the city with refuse. Female inquisitors torture men on IKEA-style structures. Children and seniors are fighting in a kickboxing match. Inverso Mundus is a world where chimeras are pets and the Apocalypse is entertainment.
MARCEL.LI ANTUNEZ ROCA |Spain “Hipermembrana” and “Metamembrana” 2007-2009
With two video works on display METAMEMBRANA and HIPERMEMBRANA by MARCEL.LI ANTUNEZ ROCA, one of the most popular artists from Spain – very know for use of digital technologies in the field of Mechatronics, but also for performance and art installation. His artworks have had a wide international spread in more than 30 countries. Hipermembrana is a Mechatronics live performance and aims to explore the nature of myth, and in this regard, he combines different elements such as the landscape by Dante’s Divine Comedy, the myth of Minotaur and the shape of the eukaryotic cell. So, these elements are interconnected with a narrative technique that consist of graphic and literary layering and allowing unexpected twists and a wealth of creative expression. The choise of the Minotaur as central figure of the performance makes interesting metaphors, such as the conflict between rationality and animal nature in human being.
Hipermembrana is part of Membrane’s cycle that includes episodes as Protomembrana and METAMEMBRANA. This last installation aims to establish means whereby the viewer becomes part of the work. Interfaces allow users to navigate through a Hypertext made from eight micro-interactive stories. Some reinterpret local traditions, like the epic battle between whites and Blues in Granollers, and the triumph of death performed by traditional ball Colla de Diables / sfera de Diables da Reus. Other local stories and themes like the tree Paradise in Lleida, musicians in the Raval district of Barcelona or to invent stories like the fable of Porcoboc from Olot. The face of the visitor is immediately scanned and became the face of a character on the screen. The viewer thus ephemeral and grotesque identities
SILVIA DE GENNARO |Italy “This is not a horror movie”, 2014
THIS IS NOT A HORROR MOVIE is a video animation by the Roman artist SILVIA DE GENNARO, winner of many festivals worldwide. The video is a view of the horrors of our times, where evil seems to have undermined the good off the face of the Earth. Wars, terrorism, femicide, tragedies of migrants, economic dictatorships and return of Nazis and fascists ideologies stifle the ability to stay human. In this video animation there are several artistic, quotes from clear references to Caravaggio, until images inspired by Bosch, Banksy, Futurism and Pop Art.
STUDIO SMACK|The Netherlands ” Paradise”, 2016
STUDIO SMACK (Ton Meijdam, Thom Snels e Béla Zsigmond), best known for their music video Witch Doctor by De Staat, have released a new animation: a contemporary interpretation of one of the most famous paintings by the Early Dutch master Hieronymus Bosch: “The Garden of Earthly Delights”. The animation was commissioned by the MOTI Museum in The Netherlands for the exhibition New Delights, which is part of the Hieronymus Bosch 500-year anniversary. The creatures that populate this indoor playground embody the excesses and desires of 21st century Western civilization. Consumerism, selfishness, escapism, the lure of eroticism, vanity and decadence. All characters are metaphors for our society where loners swarm their digital dream world. They are symbolic reflections of egos and an imagination of people as they see themselves – unlike Bosch’s version, where all individuals more or less look the same. All of them have been given their own animation loop to wander through the landscape. By placing them altogether in this synthetic fresco, the picture is never the same.